![]() If disabled the store default currency will be shown. NameĬookie which makes possible to choose the currency you would like. The website cannot function properly without these cookies. Necessary cookies help make a website usable by enabling basic functions like page navigation and access to secure areas of the website. Mechanism: Action Points, End Game Bonuses, Hand Management, Pick-up and Deliver, Push Your Luck, Semi-Cooperative Game, Set Collection Creators Designer: Josh Cappel, Daryl Chow Type/Theme: Adventure, Science Fiction, Spies/Secret Agents It will take everything you’ve got to avoid going In Too Deep. Orchestrate crimes, strive to put the information you gather to the best use, wrestle with dangerously corrupting dilemmas, and try to hold yourself together. Entering the mind of criminals takes its toll on your morality. Your physical body is in a secret lab far from the actual action, but you are by no means safe. Going deep undercover into the minds of your targets, you’ll coordinate crimes of escalating seriousness to get your hands on the critical evidence needed to foil the Syndicate’s looming plot.Įach turn, you can hook into a new criminal and manipulate their activities throughout the city, accessing powerful skills and increased stamina as you grow familiar with their minds. By infiltrating their cerebral upgrades, you can gain control of these criminals. In the world of In Too Deep, you are part of a secret agency dedicated to stopping the Syndicate at all costs.Ĭybernetic implants give Syndicate operatives a technological advantage, but you have found a way to exploit that power. The sinister Syndicate targets these weakened cities for domination by usurping, organizing, and enhancing the existing criminal elements. What remains are fragmented citystates like New Dawn City, struggling to keep chaos at bay. In the year 2087, central governments have fallen. Draft characters and spend actions to complete objectives and collect sets. In Too Deep is a unique, narrative that thrusts you into the future in a tense, strategic board game for 1-5 players.
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